> For the complete documentation index, see [llms.txt](https://cukiesworld12.gitbook.io/cukies-world-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cukiesworld12.gitbook.io/cukies-world-whitepaper/6.-how-to-play/competition-credit-pool/ranking-system.md).

# Ranking System

<figure><img src="/files/FCSvUZIV8DEGsjzOVjR4" alt="" width="375"><figcaption></figcaption></figure>

The **ranking system** ensures **fair a balanced use** of the Competition Credit Pool, rewarding efficient players while preventing misuse.

Player rankings are **adjusted weekly** based on individual performance, encouraging consistency, rewarding efficiency, and maintaining balance across the ecosystem.

Each player is ranked from **#1 to #9**, with different benefits at each level. All new players start at **rank #5.** \
\
Ranking is adjusted according to the percentage of credits players **successfully convert into UKI** tokens during the week.

<table><thead><tr><th width="111.2542724609375">Rank</th><th width="180.65765380859375">Rewards</th><th>Rank Up</th><th>Rank Down</th></tr></thead><tbody><tr><td><strong>#1</strong></td><td>100%</td><td>N/A</td><td>&#x3C;70%</td></tr><tr><td><strong>#2</strong></td><td>90%</td><td>>80%</td><td>&#x3C;60%</td></tr><tr><td><strong>#3</strong></td><td>80%</td><td>>70%</td><td>&#x3C;50%</td></tr><tr><td><strong>#4</strong></td><td>70%</td><td>>60%</td><td>&#x3C;40%</td></tr><tr><td><strong>#5</strong></td><td><strong>60%</strong></td><td><strong>>50%</strong></td><td><strong>&#x3C;30%</strong></td></tr><tr><td><strong>#6</strong></td><td>50%</td><td>>40%</td><td>&#x3C;20%</td></tr><tr><td><strong>#7</strong></td><td>40%</td><td>>30%</td><td>&#x3C;10%</td></tr><tr><td><strong>#8</strong></td><td>30%</td><td>>20%</td><td>&#x3C;5%</td></tr><tr><td><strong>#9</strong></td><td>20%</td><td>>10%</td><td>N/A</td></tr></tbody></table>

Here’s how to read the table:

> \- If a player converts a percentage of credits **above** the *Rank Up* value, they **move up** in rank.
>
> \- If they convert **below** the *Rank Down* threshold, they **drop down** in rank.
>
> \- If they remain between both values, their rank **stays the same**.

The ranking determines several key benefits:

* **Reward Percentage:** players receive between **20% and 100%** of the tokens allocated to them in the distribution.
* **Borrow Limit:** higher-ranked players can borrow more Cukies at once.
* **Rarity Access:** higher ranks increase the odds of borrowing rarer Cukies.

{% hint style="warning" %}
A player can move **up or down by a maximum of two ranks** per period.\
To qualify for evaluation, players must **use a minimum number of credits** during the week.
{% endhint %}
